
Here is the output : (the most important information is the Total with X items and balance multiplier etc. So from this calculation I made a small script that generated all the possible combinaison and I choose the 2 room with 3 rugs + 1 item the most efficient. But all of this bigger picture stuff is impossible to see in the day to day business of actually playing the game. (first room sum * 1, second room sum * 0,75, etc.) Then you sum it and multiply by 1.25 (which is the perfect balance multiplier) and you get your real housing value. Eco is a survival game for wizards, the ones who, when faced with the prospect of extinction, press down even harder on the accelerator so that we can get to Star Trek times sooner. Then you apply the same logic for the number of room you have. (eg, first item value * 1, second item value * 0.75, etc.) you sum all the items in a room a you get the sum. So for each item you need to multiply it by the correspondant value to get the item real value.
#Eco global survival game key how to
How to calculate it (for the nerdz) : start with 1 and iterate a few times and for each element multiply it with the previous value by 0.75 You'll get this numbers : 1, 0.75, 0.563, 0.422, 0.317, 0.238, 0.178, 0.134, 0.101, 0.076. There is other combinaison as well like 3 room per type and 1 item value 2 and 1 item value 1. (I know people care :) ) Sreenshot : (made on local server don't worry about the skill points) Since the sum is already at much more than 50, you can still add more stuff in your rooms to decorate them and not worry too much about breaking the balance. This will increase the yields of each crop that you harvest.

Depending on what you're growing, you will want to get your harvest effeciency for that biome increased. It will allow you to make more seeds using less produce. This will give you a total of 63.3 (50,47 without the balance multiplier). When creating seeds using a farming table, seed production efficiency is a very important skill. Why medium rug ? it has a value of 2 and it's smaller than the large rug and cost less.

If you destroy or re-build any of the room the order might be messed up and you need to re-put them.Įdit : Seems like there is bug where the order get messed up randomly time to time.ĭon't hesitate to go underground to save ressource on walls. You always have to put the item with the highest value first. Make sure you respect the order you put the items. Make two room per room type (eg : 2 living room, 2 bathroom etc) with 3 medium rugs each and the item specialization. Once you have a tailor, make 30 medium rug and 2 item of each room type of value 1 (Washing board, salt basket, wooden straw bed, small table, chair). After hours of research I finally understood how housing works and found the best way to optimize it for now to get easily 50 pointsįirst read the wiki : and understand how housing works in general (with rooms types etc)
