
They also match very well all the photographic materials I could find, including the realistic patchwork of colors generated by surface repairs over time. They don't look either smudged or cartoony, which is awesome. The textures for both the tarmac and the markings are exceptionally detailed and present a basically perfect balance between crispness and realism. I am honestly very impressed by the work done on runways and taxiways. The railway even comes with 3D tracks and current pylons, on top of an animated train adding to the atmosphere. You notice it only when moving the camera around and exploring way beyond what you'd see from the flight deck. Some of the roads and parking areas landside could have perhaps used a bit better resolution and better blending with the parts that have dedicated 3D models, but this is invisible during normal operations. No less attention has been dedicated to the visuals of the airport, starting with the orthophoto and terrain mesh, which are detailed and realistic. You can expect ATC to guide you around the airport whether you're departing or arriving without any risk of getting lost due to mislabeled connections. The view from the cargo apron.Īll the gates and parking stands are also correctly numbered according to the charts, and the same can be said about the labels of the taxiways. Speaking of gate functionality, the airport includes working VDGS (Visual Docking Guidance System) using the plugin by Nool, and the jetways even have audio when they are in motion, which is a nice immersion-enhancing touch. It's nice to see that developers have started to pay attention to this kind of detail now that AI traffic add-ons have become very accessible and widespread. It's challenging to be 100% positive, but according to my observation, different airlines park pretty much where you'd expect them to. It appears that the gates have been set with the correct airline codes.


It's not a massive problem, but there's room for improvement.

This is usually a sign of a small issue with the setup of some of the ramps. It appears that occasionally aircraft that are set for departure fail to push back and simply remain at the gate. The airport works usually well with the AI, with aircraft landing and finding their way around the aprons and taxiways perfectly fine. Incidentally, the screenshots you'll see in this review have been snapped with a mix of FSLTL and FS Traffic AI models handled with FSLTL's injector.
